This conference presented by Marc-André Éthier (Université de Montréal) et David Lefrançois (UQO) is based on the opinion of 12 historians on Assassin’s Creed video game’s episodes that they were consulted on. We focus on what they think of the relationship to history that emerges from this video game, and on the uses that can be made of it, in class or elsewhere, to develop critical thinking about the public uses, and abuses, of history.
Increasingly used in history class, the Assassin’s Creed (AC) series of games puts the player in the role of a hero involved in several activities at sea, in various eras (Ptolemaic thalassocracy, Viking expeditions, golden age of the Buccaneers, etc.). In order to situate the game’s relationship to history, we interviewed 12 historians consulted to create these games. On the one hand, their appearance credible appearance seems to carry the risk of disarming the critical defenses of the players; on the other hand, some the other hand, some see it as an opportunity to develop historical thinking.
On reservation. In french only.
Photo : Marc-André Éthier. Tony Zhu Shuo, Assassin’s Creed® Valhalla, TM&Copyright © Ubisoft Entertainment.