The purpose of this presentation is to present the contents of a collective work on the use of the game Assassin’s Creed to teach history in high school.
The book consists of three chapters on Antiquity, three on the Middle Ages and four on the Age of Revolutions. These chapters were written or co-authored by duos (high school history teachers and didactic/historical researchers) who operate a Discovery Tour or an Assassin’s Creed game. The book’s two coordinators will present key ideas that the authors have tested in the classroom, focusing on the three Discovery Tours.